Enol Martinez of Athree Works Talks Paradise Lost: First Contact and Crowd-funding

Enol Martinez of Athree Works Talks Paradise Lost: First Contact and Crowd-funding

I've been watching this one since the Kickstarter: Paradise Lost: First Contact. Enol Martinez of Asthree Works was generous enough to utilize multilingual superpower and talk about what life has been like him his team transitioning from conception through crowd-funding.

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The Gentlemen of Maschinen-Mensch Talk Curious Expedition

Life is about expanding horizons, correct? So this interview is going to incorporate video.

Maschinen-Mensch, comprised of Riad Djemili and Johannes Kristmann, are working on a wonderfully smart and promising game called Curious Expedition. A rogue-like adventure, expedition, and discovery simulator set in the 19th century, Curious Expedition allows you to... adventure using some of the most prominent figures from science and history.

I won't give too much away because these two can (and did) speak for themselves.

For more information about this game visit Curious Expedition's website as well as on Twitter.

Maschinen-Mensch has other projects, too!
Don't forget to check out other Here Are Words interviews!

The Folks at Monothetic Discuss Beacon, a Rogue-like with a Sci-Fi Twist

The Folks at Monothetic Discuss Beacon, a Rogue-like with a Sci-Fi Twist

When I reached out to Monothetic to discuss their current project Beacon I did not expect a panel to assemble. Ultimately, many hands were on deck which only benefits you, intrepid reader. The role-call includes; Taychin Dunnvatanachit (Art Direction), Joe Russell (Writing) Arran Seaton (Design & Music) and Kiefen Zipf (Design).

It may come as a surprise to no one that I loves me some science fiction. Like many, I grew up with the Star Wars and Star Treks as part of my entertainment regimen. Beacon promises to deliver on that sci-fi fantasy itch in that the game only exists as a small part of an overall universe. With implications of a much larger story operating just behind the backdrop, I am further pulled in looking for hints of the grand design.

Predictably, game specific details are scant as this is still a work in progress (the main protagonist's name appears to be Freja). That doesn't mean we can't investigate a little to see what we can discover.

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Interview with Rival Studios Developer of The Detail

Interview with Rival Studios Developer of The Detail

It isn't every day that one comes across something riveting, compelling, and fresh. While perusing the Internet I was able to do just that. All it took was a single, stylized black and white image of a somewhat dilapidated apartment building with a set of what appear to be uniformed officers advancing up a flight of particularly menacing stairs. It was then I was introduced to The Detail.

I knew I had to speak to the minds behind this. I knew I had to speak to Rival Games.

Fortunately, the Finnish brain trust of Rival Games was quite willing to submit to an Internet sit-down. Like any good detective story, Rival Games CEO Jukka Laakso and The Detail's lead writer Mika JD Sorvari revealed just enough details about The Detail to leave me on the edge of my seat. The more I found out, the more intrigued I became. A gritty, serious detective game with a story that promises not to be predictable and clich├ęd? Yes, please!

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Dungeon of the Endless: Now THIS Is a Game I Can Play!

Let's face it, normally I suck when I play pretty much any game. Dungeon of the Endless, however... this is my kind of game! It is written into the stars that this one will be played into the ground.

Dungeon of the Endless from Amplitude Studios is hard to describe based on game play mechanics because it follows the everything-but-the-kitchen-sink mentality. While still in beta/early-access, the RPG/tower defense/dungeon crawling/strategy/rogue-like-like/adventure aspects are already tight as a drum. It follows with the modern-retro pixel art style and borrows many facets from the other Endless games from Amplitude. The currency is Dust, Science is used to research new defenses, Food still plays a role. It's nice to have that kind of consistency across markedly different games.

Check out my series below and fall in love with Dungeon of the Endless!