Interview with Rival Studios Developer of The Detail

Interview with Rival Studios Developer of The Detail

It isn't every day that one comes across something riveting, compelling, and fresh. While perusing the Internet I was able to do just that. All it took was a single, stylized black and white image of a somewhat dilapidated apartment building with a set of what appear to be uniformed officers advancing up a flight of particularly menacing stairs. It was then I was introduced to The Detail.

I knew I had to speak to the minds behind this. I knew I had to speak to Rival Games.

Fortunately, the Finnish brain trust of Rival Games was quite willing to submit to an Internet sit-down. Like any good detective story, Rival Games CEO Jukka Laakso and The Detail's lead writer Mika JD Sorvari revealed just enough details about The Detail to leave me on the edge of my seat. The more I found out, the more intrigued I became. A gritty, serious detective game with a story that promises not to be predictable and clichéd? Yes, please!

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Dungeon of the Endless: Now THIS Is a Game I Can Play!

Let's face it, normally I suck when I play pretty much any game. Dungeon of the Endless, however... this is my kind of game! It is written into the stars that this one will be played into the ground.

Dungeon of the Endless from Amplitude Studios is hard to describe based on game play mechanics because it follows the everything-but-the-kitchen-sink mentality. While still in beta/early-access, the RPG/tower defense/dungeon crawling/strategy/rogue-like-like/adventure aspects are already tight as a drum. It follows with the modern-retro pixel art style and borrows many facets from the other Endless games from Amplitude. The currency is Dust, Science is used to research new defenses, Food still plays a role. It's nice to have that kind of consistency across markedly different games.

Check out my series below and fall in love with Dungeon of the Endless!

Dimensional Wayfarer developer CodeSavage Internet Sit-down

Dimensional Wayfarer developer CodeSavage Internet Sit-down

Contemplative and articulate, Jess Fender took the time to sit down over the Internet with me and discuss his first game development project Dimensional Wayfarer. Jess, A.K.A. CodeSavage, has a clear idea of what he wants and how to achieve it. He has the rare capacity to consider information in it’s entirety while smartly eschewing the compulsion to rush in to a conversation headstrong.

We utilized our time by discussing a bit of the theory that guides his first project, what his criteria are for a classic rogue-like game, and take a brief peek behind the intentionally drawn curtain to see his work-in-progress. So please, sit back, relax, and have a read with me.

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Electronic Super Joy Groove City Complete!

Can you believe it? I actually manage to complete a game. Granted, the final boss battle was a half an hour of failure followed by the least interesting (i.e. somewhat cheat-y) tactic possible. But who cares?! I DONE IT MA'!

Treat your ear holes to fantastic music and your eye holes to pretty colors with Electronic Super Joy Groove City.