The Gentlemen of Maschinen-Mensch Talk Curious Expedition

Life is about expanding horizons, correct? So this interview is going to incorporate video.

Maschinen-Mensch, comprised of Riad Djemili and Johannes Kristmann, are working on a wonderfully smart and promising game called Curious Expedition. A rogue-like adventure, expedition, and discovery simulator set in the 19th century, Curious Expedition allows you to... adventure using some of the most prominent figures from science and history.

I won't give too much away because these two can (and did) speak for themselves.

For more information about this game visit Curious Expedition's website as well as on Twitter.

Maschinen-Mensch has other projects, too!
Don't forget to check out other Here Are Words interviews!

The Folks at Monothetic Discuss Beacon, a Rogue-like with a Sci-Fi Twist

The Folks at Monothetic Discuss Beacon, a Rogue-like with a Sci-Fi Twist

When I reached out to Monothetic to discuss their current project Beacon I did not expect a panel to assemble. Ultimately, many hands were on deck which only benefits you, intrepid reader. The role-call includes; Taychin Dunnvatanachit (Art Direction), Joe Russell (Writing) Arran Seaton (Design & Music) and Kiefen Zipf (Design).

It may come as a surprise to no one that I loves me some science fiction. Like many, I grew up with the Star Wars and Star Treks as part of my entertainment regimen. Beacon promises to deliver on that sci-fi fantasy itch in that the game only exists as a small part of an overall universe. With implications of a much larger story operating just behind the backdrop, I am further pulled in looking for hints of the grand design.

Predictably, game specific details are scant as this is still a work in progress (the main protagonist's name appears to be Freja). That doesn't mean we can't investigate a little to see what we can discover.

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Interview with Rival Studios Developer of The Detail

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It isn't every day that one comes across something riveting, compelling, and fresh. While perusing the Internet I was able to do just that. All it took was a single, stylized black and white image of a somewhat dilapidated apartment building with a set of what appear to be uniformed officers advancing up a flight of particularly menacing stairs. It was then I was introduced to The Detail.

I knew I had to speak to the minds behind this. I knew I had to speak to Rival Games.

Fortunately, the Finnish brain trust of Rival Games was quite willing to submit to an Internet sit-down. Like any good detective story, Rival Games CEO Jukka Laakso and The Detail's lead writer Mika JD Sorvari revealed just enough details about The Detail to leave me on the edge of my seat. The more I found out, the more intrigued I became. A gritty, serious detective game with a story that promises not to be predictable and clichéd? Yes, please!

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Dimensional Wayfarer developer CodeSavage Internet Sit-down

Dimensional Wayfarer developer CodeSavage Internet Sit-down

Contemplative and articulate, Jess Fender took the time to sit down over the Internet with me and discuss his first game development project Dimensional Wayfarer. Jess, A.K.A. CodeSavage, has a clear idea of what he wants and how to achieve it. He has the rare capacity to consider information in it’s entirety while smartly eschewing the compulsion to rush in to a conversation headstrong.

We utilized our time by discussing a bit of the theory that guides his first project, what his criteria are for a classic rogue-like game, and take a brief peek behind the intentionally drawn curtain to see his work-in-progress. So please, sit back, relax, and have a read with me.

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Black Ice developer Garrett Cooper Internet Sit-down

Black Ice developer Garrett Cooper Internet Sit-down

For those who have frequented my YouTube channel, you may have seen my recent Let's Play with Black Ice developer Garrett Cooper, A.K.A. superdupergc. Garrett was also kind enough to sit down with me without the distraction of laz guns, web crawlers, and The Shark, so that we could discuss Black Ice uninterrupted by my penchant for anarchy and chat about his Indie game development experiences.

Garrett is a man of passion. He is in the enviable position of being able to 1) envision his ideal game 2) actually be able to make it. Charismatic and sociable, he works diligently and patiently to share his love with others so that they, too, can whittle away hours while blasting away foes.

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