Jon Caplin of Electrolyte, Last17, and Developer of Reprisal Universe - Interview

Jon Caplin of Electrolyte, Last17, and Developer of Reprisal Universe - Interview

I'm a fan of the slow, methodical thinking game as well as something action packed with whizz-bang effects and explosions. That is part of entertainment, seeing both excitement and those thoughtful moments juxtaposed to give more weight to the other. It is this balance that allows any form entertainment takes to be that much more meaningful, exciting, and substantive.

Reprisal Universe is akin to the former of these two examples.

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Dimensional Wayfarer developer CodeSavage Internet Sit-down

Dimensional Wayfarer developer CodeSavage Internet Sit-down

Contemplative and articulate, Jess Fender took the time to sit down over the Internet with me and discuss his first game development project Dimensional Wayfarer. Jess, A.K.A. CodeSavage, has a clear idea of what he wants and how to achieve it. He has the rare capacity to consider information in it’s entirety while smartly eschewing the compulsion to rush in to a conversation headstrong.

We utilized our time by discussing a bit of the theory that guides his first project, what his criteria are for a classic rogue-like game, and take a brief peek behind the intentionally drawn curtain to see his work-in-progress. So please, sit back, relax, and have a read with me.

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